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Old Oct 10, 2006, 12:36 AM // 00:36   #1
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Default Hero weapon storage? A great Idea!

Does any one remember if your when your hero equips a weapon and or sheild does it take up a slot of you personal storage bags or does your hero have his own little storage bag? It seems that it would be Ideal if they had at least 5 of their own storage spots. 25 would be better.
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Old Oct 10, 2006, 12:40 AM // 00:40   #2
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They don't have their own storage. Just as when you equip something; anything you equip on a hero doesn't take up space in your storage bags. I believe they only have one weapon set.
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Old Oct 10, 2006, 04:35 AM // 04:35   #3
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I hope they have some type of inventory... it's bad enough needing to take multiple weapons and shields/offhands for my character to use, much less the heroes too.

Maybe heroes will keep the same equipment across characters? I put a prot staff on my mesmer's monk hero, then it has the same prot staff when I go to use the monk hero on my warrior... hmm.
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Old Oct 10, 2006, 04:48 AM // 04:48   #4
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thats 12x2 x X characters of more inventory space for weapons and shields/offhands
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Old Oct 10, 2006, 05:05 AM // 05:05   #5
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Quote:
Originally Posted by unknown1
thats 12x2 x X characters of more inventory space for weapons and shields/offhands

umm there are 13 heroes not 12. and each heroe only can carry 1 weapon and 1 offhand at a time.
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Old Oct 10, 2006, 06:21 PM // 18:21   #6
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I dont think having the heros have the same weapons for each character I log in with would be a good idea at all.

Aside from that if a character does certain quests, they will get different heros that your other character doesnt. It would make no sense at all to have the Heros stay the same when you switch characters (unless you really have no strategy besides making Koss a wammo...)

And Id like to not speculate on the amount of heros there are, since there could easily be special heros at the end of the game that they are keeping secret.


And btw muffin- when you your you equip something.. does it ever just 'stay in your inventory'?
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Old Oct 10, 2006, 07:53 PM // 19:53   #7
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Quote:
Originally Posted by pouchy
umm there are 13 heroes not 12. and each heroe only can carry 1 weapon and 1 offhand at a time.
And you cant even have all 13. There was 2 quests in the PvE event. One gave you a ranger hero reward and the other gave you the ele hero, but you could only select one meaning the other would be unavailable.
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Old Oct 10, 2006, 10:31 PM // 22:31   #8
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Quote:
Originally Posted by logan90
And you cant even have all 13. There was 2 quests in the PvE event. One gave you a ranger hero reward and the other gave you the ele hero, but you could only select one meaning the other would be unavailable.
This is really bad. It would be okay if it were a choice between two different rangers, or two different elementalists. But making you choose one profession to the permanent exclusion of the other? Horrible design that completely goes against the entire Guild Wars philosophy.
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Old Oct 10, 2006, 10:41 PM // 22:41   #9
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Quote:
Originally Posted by Sable Phoenix
This is really bad. It would be okay if it were a choice between two different rangers, or two different elementalists. But making you choose one profession to the permanent exclusion of the other? Horrible design that completely goes against the entire Guild Wars philosophy.
You're serious? That's too funny. What if you're a Ranger, or an Ele, and you don't want to get a hero that is your profession? Or what if you do? You've got the choice, although the choices you make won't be as divergent as the siding with Luxons or the Kurz in Factions, it's nice to be able to make decisions. How do you figure it "goes against the entire Guild Wars philosophy"?

As far as I know, Hero's, being new additions to the game - don't even factor in. The Guild Wars philosophy as I know it is "Less grind, skill > time spent playing, no chapter will be released that makes a previous chapter owner uncompetitive in PvP... Now I think that you would have a much better argument if you stated the Flesh Golem violated that (aforementioned GW philosophy) in terms of an MM's ability to PVP, but how many times do people bring an MM into GvG or Team Arena? Alliance Battles, being Factions specific, are the place where a good MM can wreak the most havok in PVP, and if you were a Proph only Hall of Heros necro player, you would -probably- be able to do more than just minion factory. So even that is questionable. Same goes for Sentinels Armor, you have to have Factions to get it (Nightfall will get it now, too I suppose) but that only means that Strength oriented Warriors benefit from the armor, I myself had (before Factions) a W/N Str oriented build that used gladiators armor for a larger pool of energy (of course I got 15k Luxon Sentinels as soon as I got to Leviathan Pits, but that's for Wammo PVE more than anything, my original BWE W/N build still rox) and I'm quite sure sents armor is available to PVP only Proph only characters.
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Old Oct 10, 2006, 11:03 PM // 23:03   #10
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Right, let's follow the logic here.

You get skills for your character. Hundreds of them. You have more than you could ever use at once. You have to choose only 8 to take with you. However, once you do, you can come back to town and change them any time you like; you're not stuck with only those skills forever.

You get henchmen to help your character. You usually have more available than you can take at one time. You have to choose which ones to take; however, once you do, you can come back and change to different henchmen whenever you like; you are not required to take only those henchmen with you for the rest of the time you play that character.

Now in Nightfall you can get heroes to help your character. There are more available than you can use at one time. You must choose which ones to take; however, once you do, that choice is permanent and, even worse, permanently excludes you from choosing at least one other type of hero. You cannot come back and change your heroes whenever you like.

That is how exclusive heroes go against the Guild Wars design. And this is very bad.

I don't know what the rest of your post was about, but it wasn't even relevant. Regardless, this belongs in its own thread.

Last edited by Sable Phoenix; Oct 10, 2006 at 11:05 PM // 23:05..
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Old Oct 10, 2006, 11:28 PM // 23:28   #11
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OP - No hero's only have the two weapon slots open, anything else uses your storage.

Last few post - All these are based on? A preview event? A magazine article? Who says that later in game you won't be able to get those heros you didn't choose in a quest from either a Hero's Hall or another quest?
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Old Oct 11, 2006, 12:49 AM // 00:49   #12
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I think they should have weapon slots and their own weapon slot inventory but you should only be able to change whats in it in town and you should only be able to put weapons and offhands in the storage spots. Shouldn't be a big storage just 2-4 spaces.
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Old Oct 11, 2006, 12:51 AM // 00:51   #13
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i think you and the hero share inventories
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Old Oct 11, 2006, 12:00 PM // 12:00   #14
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Quote:
Originally Posted by Sable Phoenix
Right, let's follow the logic here.

You get skills for your character. Hundreds of them. You have more than you could ever use at once. You have to choose only 8 to take with you. However, once you do, you can come back to town and change them any time you like; you're not stuck with only those skills forever.

You get henchmen to help your character. You usually have more available than you can take at one time. You have to choose which ones to take; however, once you do, you can come back and change to different henchmen whenever you like; you are not required to take only those henchmen with you for the rest of the time you play that character.

Now in Nightfall you can get heroes to help your character. There are more available than you can use at one time. You must choose which ones to take; however, once you do, that choice is permanent and, even worse, permanently excludes you from choosing at least one other type of hero. You cannot come back and change your heroes whenever you like.

That is how exclusive heroes go against the Guild Wars design. And this is very bad.

I don't know what the rest of your post was about, but it wasn't even relevant. Regardless, this belongs in its own thread.

Uhm, you can easily go back to town and kick a hero out of your party / invite new ones. With atleast 13 known Heroes, and when you pick you only exclude 1 at a time, perhaps it is easily possible to get a hero of every profession.

Perhaps (since you seem to get Koss and the Monk atleast no problems) there are 2 Heroes of each other profession so that if you kick the Ele for the Ranger it may be as you feel you need a better ranger at that time, or simply becasue the Ele had a stupid name.

It may be entirely possible by the end of the game to have multiple heroes for each profession nd not have to exclude anybody in your little hero troupe
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Old Oct 11, 2006, 02:59 PM // 14:59   #15
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I wish heroes had their own little inventory, just a backpack would help out immensely. As it is, I can't really complain.

As far as excluding certain hero professions, it's really not that big of a deal. You get a ranger or an ele. There will always be henchmen to fill out the rest of your needs. True, henchies aren't as good as heroes, but that's the way it is.
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Old Oct 11, 2006, 03:42 PM // 15:42   #16
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Come on people! We only saw the FIRST CONTINENT OUT OF FIVE and you're whining and moaning about something you don't know anything about.

As for hero item storage, that would be cool.

As for heroes having the same items on each of your characters, that would be pretty awesome, except it might make it a bit too easy for new characters you make to have awesome heroes, although the auto-scaling armor levels might take care of that.
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Old Oct 11, 2006, 03:45 PM // 15:45   #17
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Quote:
Originally Posted by Ondo
Who says that later in game you won't be able to get those heros you didn't choose in a quest from either a Hero's Hall or another quest?
we wont know until Retail but ANET makes this clear..

http://www.guildwars.com/support/gam...all/heros1.php
Quote:
Some Heroes are exclusive; completing the quest to gain one makes you ineligible for the quest required to gain another.
most heroes are *not* exclusive but some heroes are
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Old Oct 11, 2006, 03:47 PM // 15:47   #18
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Heroes won't have storage. (although, it would be nice).

As far as limiting our Hero choices: if it cannot ever be undone, Sable Pheonix is correct, it would be a new (and bad) direction for Guild Wars.

Even our Secondary profession can be changed...

I hope that at least the option will exist to "delete" a Hero, and we can go back and choose the other Hero's quest if we want. I'd hate to be stuck with a Hero I don't like, even if we do have a pool of 6 or so Heroes to choose from...
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Old Oct 24, 2006, 11:56 PM // 23:56   #19
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Quote:
Originally Posted by Quid Pro Quo
I think they should have weapon slots and their own weapon slot inventory but you should only be able to change whats in it in town and you should only be able to put weapons and offhands in the storage spots.
We are able to change weapons at will in the explorable areas (warrior using a bow to pull), why should our heros be limited to only changing weapons in towns or outposts?

In reality, most hero's will only use one weapon set at a time, our storage problems come from having different weapons for different builds,which could cause a definite congestion in our inventories or vault storage, but if this is our choice...then I guess we have to live with it.

I agree that an inventory for hero's would be nice, especially if you can change armor (my chars have a different headpiece for each attribute for builds I use). This could definitely get over crowded if we can do the same for heros
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Old Oct 25, 2006, 02:19 AM // 02:19   #20
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all heroes become unlocked after finishing the game

And hero weapon storage would be nice, but from the preview, it doesn't appear to be so.

Anyway, i'm sure most people have at least 1 char they don't use that they can store stuff on. It's not like weapons will be changed really frequently
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